Mizzy Space

Mobile world technology

contact@mizzy.space

Vol. 1 — Mobile world technology

The mobile world engine.

Mizzy Engine streams, renders and edits open worlds on a phone. Custom terrain, custom shaders, floating origin — and one game already built on top of it.

Fig. 0 — Continuous terrain field, generated at runtime

01 — The studio

Four builds under one roof.

Mizzy Space is the parent project behind four builds that share one goal: put serious capability in the hands of people who only have a phone. One is finished and in use. Three are in the workshop.

Mizzy Engine

Available — flagship

Mobile world technology on top of Unity: streaming, terrain, shaders and world building inside the game itself. The first game built on it is Rail Universe.

Android / Unity / Powering Rail Universe

Mizzy 3D

Fast 3D modelling with mobile-first navigation. Shape and edit models without a desktop.

In development

Mizzy University

Teaching that verifies understanding before it moves on. The system checks the concept, not the memory.

In development

Mizzy Agent

A desktop assistant for developers. It tracks decisions, progress, health and training patterns so your thinking time goes to the work.

In development

02 — Mizzy Engine

Unity, with the parts mobile needs.

Mizzy Engine is not a new game engine. It is a world layer built on Unity that fills the gaps Unity leaves on mobile: open, streamed, editable worlds that stay stable while the player keeps moving.

  1. 01

    Floating origin

    Unity flickers and jitters around the 10 km mark. Mizzy Engine rebuilds world positions around the player, so a route can keep going without visual breakage.

  2. 02

    Memory streaming

    Terrain, scenery, tracks and units load and unload around the camera. Objects can arrive a moment late — the game does not crash on capable devices.

  3. 03

    Custom terrain

    Generated, sculpted and painted at runtime, instead of Unity's built-in terrain. The ground is data, and the data is yours.

  4. 04

    Custom shaders

    Hand-written for mobile GPUs, built for long draw distances without the usual mobile look.

  5. 05

    On-device world editor

    Create a scene or world inside the game, on the phone, with no PC involved. Place, shape and edit while the world streams around you.

  6. 06

    Built on Unity

    The tooling, physics and asset pipeline developers already know still apply.

Platform
Mobile / Android
Runtime
Unity
State
Available
First title
Rail Universe

On-device world building inside a streamed mobile engine is a category no other engine ships. Mizzy Engine is the first.

03 — Rail Universe

The first route is a railway.

Rail Universe is a railway simulator that streams long routes onto a phone. Track, signals, scenery and rolling stock arrive as the world moves past you — and when a route passes 10 km, the floating origin shifts and nothing flickers.

In development / Multiplayer planned

Fig. A — Past 10 km, world positions are rebuilt around the player. The line does not break.

04 — What comes next

The order of work.

Now

Rail Universe heads to release

The first Mizzy Engine title moves toward release while the engine keeps hardening on mid-range devices.

Next

Multiplayer

Engine-wide multiplayer, so the worlds players build can be shared, not just visited.

Then

Bus Sim and Truck Sim

New titles built on the feature Mizzy Engine was designed around: players creating their own scenes and worlds.

Ongoing

Mizzy 3D, Mizzy University, Mizzy Agent

The three remaining projects move from prototype toward release.

05 — Contact

Publishing, partnerships, press.

One inbox, read by a human.

contact@mizzy.space