Mizzy 3D
Fast 3D modelling with mobile-first navigation. Shape and edit models without a desktop.
In development
Vol. 1 — Mobile world technology
Mizzy Engine streams, renders and edits open worlds on a phone. Custom terrain, custom shaders, floating origin — and one game already built on top of it.
Fig. 0 — Continuous terrain field, generated at runtime
01 — The studio
Mizzy Space is the parent project behind four builds that share one goal: put serious capability in the hands of people who only have a phone. One is finished and in use. Three are in the workshop.
Available — flagship
Mobile world technology on top of Unity: streaming, terrain, shaders and world building inside the game itself. The first game built on it is Rail Universe.
Fast 3D modelling with mobile-first navigation. Shape and edit models without a desktop.
In development
Teaching that verifies understanding before it moves on. The system checks the concept, not the memory.
In development
A desktop assistant for developers. It tracks decisions, progress, health and training patterns so your thinking time goes to the work.
In development
02 — Mizzy Engine
Mizzy Engine is not a new game engine. It is a world layer built on Unity that fills the gaps Unity leaves on mobile: open, streamed, editable worlds that stay stable while the player keeps moving.
Unity flickers and jitters around the 10 km mark. Mizzy Engine rebuilds world positions around the player, so a route can keep going without visual breakage.
Terrain, scenery, tracks and units load and unload around the camera. Objects can arrive a moment late — the game does not crash on capable devices.
Generated, sculpted and painted at runtime, instead of Unity's built-in terrain. The ground is data, and the data is yours.
Hand-written for mobile GPUs, built for long draw distances without the usual mobile look.
Create a scene or world inside the game, on the phone, with no PC involved. Place, shape and edit while the world streams around you.
The tooling, physics and asset pipeline developers already know still apply.
On-device world building inside a streamed mobile engine is a category no other engine ships. Mizzy Engine is the first.
03 — Rail Universe
Rail Universe is a railway simulator that streams long routes onto a phone. Track, signals, scenery and rolling stock arrive as the world moves past you — and when a route passes 10 km, the floating origin shifts and nothing flickers.
04 — What comes next
The first Mizzy Engine title moves toward release while the engine keeps hardening on mid-range devices.
Engine-wide multiplayer, so the worlds players build can be shared, not just visited.
New titles built on the feature Mizzy Engine was designed around: players creating their own scenes and worlds.
The three remaining projects move from prototype toward release.
05 — Contact